Anatidaephobia Wiki

Wrath of the Duck Gods

Wrath of the Duck Gods is a powerful harmful status effect inflicted on any entity that kills a Duck. It creates an intense lightning storm around the affected entity and applies debilitating effects.

Effect

When Wrath of the Duck Gods is applied, the following effects occur:

Weather

The world’s weather immediately changes to a thunderstorm for the duration of the effect plus a small buffer.

Lightning Storm

Lightning bolts strike around the affected entity throughout the effect’s duration:

Phase Lightning Interval Bolts per Strike Radius
Start (0%) 0.5 seconds 1-2 20 blocks
End (100%) 0.5 seconds 5-6 3 blocks

The lightning radius shrinks from 20 blocks to 3 blocks over the duration, making the strikes increasingly concentrated on the target. These are real lightning bolts that can cause fires and damage entities.

Debuffs

The affected entity receives:

  • Darkness: Pulsing (short duration applications for fade in/out effect)
  • Slowness I: Constant while effect is active

Visual Effects

  • Soul fire flames circle around the entity
  • Soul particles rise from the ground
  • Large smoke columns appear in the vicinity
  • Angry particles appear above the entity’s head

Causes

Cause Potency Duration
Player kills a Duck I 15 seconds
Non-player entity kills a Duck I 7.5 seconds

Notes

  • Hurting a Duck (without killing it) causes immediate lightning to strike the attacker, but does not apply this effect
  • The effect cannot be avoided by killing Ducks from a distance, as any killing blow triggers it
  • Players receive a threatening red message when this effect is applied
  • The shrinking radius ensures that even if the player runs away, the lightning eventually catches up

Trivia

  • The particle effect (angry villagers above the head) represents the Duck gods’ displeasure.
  • At maximum intensity near the end of the effect, 5-6 lightning bolts strike within a 3-block radius every half second.

See Also